sketchnote

Sketchnoting: An Individual Interpretation of the Multimedia Principle

*You do not have to have OneNote installed to view my sketchnote, but it may appear slightly different than it appears for full-version users.

As described by Clark and Meyer (2008), the multimedia principle is the use of graphics and text to improve learner understanding.  When the multimedia principle is considered in instructional design, it is more likely that the learner will experience active learning (p. 70-71).

Sketchnoting is a method of organizing learned information using both graphics and text.  I have sketchnoted using markers and paper, but I have not created a sketchnote using my computer.  After investigating various sketchnoting tools, I decided to use what I already had installed on my computer.  The program I chose was OneNote, a note-taking tool that allows users to draw, type, and use basic colors.

The biggest limitation to sketchnoting on a computer or a tablet is the fact that it can appear like a little kid created the sketchnote.  I would have preferred to use a stylus for this project, but the goal of sketchnoting is not to create “art”.  The goal of sketchnoting is to organize information in a memorable way for the learner.  When I attempted to write words using the mouse or touchpad of my laptop, the words looked like grade school handwriting, so I chose to type the words I used.  Also, when I freehand drew the shapes I wanted to use, they looked pretty silly.  Luckily, OneNote has a setting called “ink to shape”, and it straightens the lines of the shapes so they look better.

I chose to sketchnote about what the multimedia principle is, and how to use the multimedia principle to teach specific content categories.  To view my sketchnote, please follow this link: https://onenote.com/webapp/pages?token=3p5lfB4FjnHwh8gcGjhLnwQFqHp4afZj0jttQcE_3vWtgcgTF_LYVLMLMKUmuExC73bvJrWTaehzY_jmJGFr7P_PuWDz2He_0&id=636225354762090420

Reference

Clark, R. & Mayer, R. (2008). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (3rd ed.). San Francisco, CA: Pfeiffer.

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